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Sorcerer Court

The Sorcerer is not required to know combat, nor does he need to worry about unstable and unpredictable chaos forums.  The Sorcerer is the most powerful caster of the triad.  The Sorcerer deals with "high magick" and ceremonial matters, and does not require chaos magick.  All the sorcerer does, is sit back in an elaborate chamber, and perform some lengthy ritual, but extremely powerful at that.  It was once told, that the most powerful Sorcerers could " Bring the stars from the sky and make heaven and earth to tremble". This is because, all rituals done by the Sorcerer bring a certain kind of aspect into focus, and that aspect is what makes a god, a god.  This goes for any type of caster, only the Sorcerer understands what makes the world work.  This kind of knowledge is the most dangerous. An experienced sorcerer can make earthquakes, floods, meteors to fall from the sky, volcanoes to erupt, and so on.  Most of the time, a sorcerer will not cause this sort of problem, and make chaos in the world, simply because that is not what we believe in.  

                          Pro's about being a Sorcerer                                              Con's about being a Sorcerer
Extreme long-distance power
Lengthy casting time
Capable of any full scale attempt
Many material components required
In groups, very dangerous
High Casting failure
Can do almost any magick act, with power!
Not very good at combat
Can manipulate energies very well!
The path of the Sorcerer is mostly for those who enjoy elaborate, lengthy, complex ceremonies and enjoy feeling pure, raw energy flowing through their veins. If you like causing changes in the world, than this is the path for you.  The Sorcerer was first needed to drive the evil off of the earth, and Large quantities of "evil", meant large quantities of power. And, successfully enough, the Sorcerer prevailed and the 'evil' was banished.  You can read more about this in Legacy.